12/24/2023 0 Comments Kerbal space program stage recoveryThen they act as indiependant vehicles and can be recovered once they land. Put parachutes, a battery and a probe core on each stage. Originally posted by thicc boi:you need a mod for it, ive never tried it but i think its called stage recovery mod Thanks. Keep in mind that you don't have to ride the first stage all the way up to 70k (though you can) - only that the first stage should be on a trajectory to take its above 70k at the time you seperate. Or you want to leave it with enough fuel to correct its course a bit back towards KSC. You can still do a bit of a turn, but you dont want your expensive stage to land too far away. This means you can't use very shallow gravity turns, you have to sort of launch straight-up until you seperate the first stage. try to get it as close to the landing pad as possible. So you can switch focus back to it and fly it down. It can get a large payload into orbit, and then you can use your next stage to circularize.īy the time you are done circularizing, the first stage has not started re-entry yet. This would tend to be a super-heavy lift stage with lots of expensive engines. you see how this is a not-very-useful idea.īUT, what you CAN do, is use a boost stage that will launch you fully out of the atmosphere. Like, if you could ditch a stage at 2km and use retro-propulsion to send them backwards and get them to the ground before your main craft reaches 20km. This is nearly impossible, and not at all practical. It is possible to ditch a boost stage in the atmosphere and have it parachute down, but it needs to land safely before your main (in-focus) craft leaves its physics radius. There are methods with stock, but not like you describe.
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